View the story from a whole new perspective.
From Akito B. Takahashi, Path Of War is an AI-assisted story regarding seven strangers trapped in the world of ninjas!



Arthur Bennett and six others win a chance to participate in a high-tech company's experiment. The other participants come from diverse backgrounds: Alexander Costa, Jasper Reza, Margaret Campbell, William Rodriguez, and Jada Schmidt. All of them are informed that they will be traversing the world of ninjas. But when Arthur arrives, he finds himself trapped in a prison cell. He is also terrified by the warning he received prior: if he dies in the ninja world, he will die in real life.
Grueling days of his calls to end the experiment go unanswered, so he resolves that his only way to escape this world is by destroying it—all while maintaining his faith in Jesus Christ our Lord. Not only does Arthur manage to break free from the cell, he also learns his first real technique to help him better navigate this dangerous world.
Yet his journey does not end there. He soon becomes suspicious of the other six people's involvement since they are unaware that their very lives are at stake. So he decides to test their spirit, only to discover that he cannot trust anyone. Now he has no other choice but to become the villain while trying to play innocent for as long as he can.rthur and six others win a lottery ticket to participate in a high-tech company's virtual reality experiment. The other participants come from diverse backgrounds: Alexander Costa, Jasper Reza, Margaret Campbell, William Rodriguez, and Jada Schmidt. When Arthur arrives in this new world, he finds himself trapped in a prison cell and unable to log out. He is terrified by the warning he received prior: if he dies in the game, he will die in real life.

Immediately following the events of the Chūnin Exams, Arthur gains deeper insight into the other six who came to this world with him. He manages to escape with the various techniques he's acquired and decides it's finally time to leave the Leaf Village. Jada witnesses him commit a terrible act and becomes upset at his brutality. Despite her disappointment, he remains unchanging, which only heightens her emotional resentment toward his proclamations—triggering the "Uchiha Curse."
This, however, does not stop him from venturing out further into the world.
Only when he gains enough power, wealth, and influence does he begin creating various projects that will span months to finish. To bide time, he travels to different countries and seeks to collect various weapons deemed quite valuable to many.
Meanwhile, the other six have their own objectives. But once Arthur discovers their plans, he decides that it's better to thwart them by first eliminating the true main characters.





Things begin with Arthur dreaming about church, where a prophecy is spoken over him, stating that he will face much trouble but is destined for greatness. The dream shifts as he wakes up on a tree branch, signifying that he is still trapped in the ninja world.
Determined to ensure the narrative is still in his hands, Arthur seizes the opportunity to acquire necessary skills to enhance his own abilities. He sneaks into different villages, collects blood samples from various characters, and gathers as much information as possible.
Being that this world has a lot of opportunity, Arthur later decides to host a martial arts-only tournament, where he operates behind the scenes. The tournament attracts many fighters, and he is selective in choosing those he deems worthy to compete. While Jada attends as a spectator, William and Margaret compete in the tournament alongside Arthur, who adopts a new persona.

As the finals approach, it's revealed that Jada is struggling with feelings of emptiness and purposelessness. Things continue to progress as Arthur dons his fourth persona, a mysterious ninja who poses as a member from the Sound Village. Meanwhile, Alice—a secret operator working for the French government—is there to stand in his way.
Arthur himself understands that he needs to alter his plans after this event and goes out to recruit subordinates. Yet he is unable to lay low due to an evil organization catching on to his schemes. In order to evade them, he flees the Land of Mist to enact his other plans.
To prevent his other assets from failing him, Arthur engages in various activities, such as secretly interacting with the other players to understand them more. Only by knowing his adversaries, is he able to train himself to command any and all foes.





Things opens by recapping the events that have transpired thus far. Arthur returns to his estate but no longer deems it safe. While his grand plaza isn’t finished, he seeks out means to complete the construction. Be it through casinos or a wealthy secret society member, he goes out to access the illegal underground market.
Following his work, Arthur travels to another country to test his abilities and acquires a forbidden technique that could help him revive the dead. However, using this technique himself would be fatal, so he devises a plan to find someone else to wield it. Using a loophole within this world, he manages to revive a notable character without repercussions. This hints that now he can revive anyone he pleases.
Afterward, Arthur conducts various experiments on himself to enhance his potential, earning respect from the plaza's residents—all while preparing for his confrontation against Alice.

Following the aftermath of a player-versus-player battle, Margaret joins the fight. She’s a hot-headed ninja enthusiast and, most importantly, incredibly powerful. Throughout these events, Arthur uncovers a crucial revelation: one of the players can travel through time.
Additionally, the main characters are undergoing rapid transformations, accelerated by the players’ involvement. Determined to prove himself, Arthur challenges the main character to solidify his strength as an unrivaled shinobi.
Other players are doing well, especially Jada, who has gained significant popularity. Meanwhile, the concept of time travel—something Arthur is eager to explore—remains a mystery. But before he can delve into that, he forms an unlikely partnership with one of the other players. This allows him to reach new heights.





What sets Arthur apart from others is his remarkable patience. He understands that to become the most dominant shinobi in existence, he must first earn the respect and power necessary to elevate his status. Achieving this requires time, dedication, and strategic growth. Through his recent enhancements and territory improvements, his legacy continues to expand, laying a solid foundation for his ambitions. But why settle for just one small section? Arthur sees the potential to forge entire nations with the newfound power at his command.
Yet, there are always obstacles—someone or something eager to stand in his way. That someone is Margaret. Feisty and often awkward, Margaret’s unique transformations and her foreknowledge of this world make her a formidable opponent. She possesses the skills and abilities to go head-to-head with Arthur, challenging his dominance at every turn.
So, what happens when an unstoppable force encounters an immovable object? One of them is bound to fall. If Arthur can overcome Margaret, he will be free to focus on confronting his other enemies, all while rebuilding and strengthening his assets—both politically and in combat—to secure his empire and cement his legacy.

Arthur's encountered so many players thus far. Now, Jasper emerges. Who exactly is Jasper? Being recognized as even stronger than Margaret is no small feat. Born to do evil, Jasper is a jerk, wicked at heart, and a pest to everyone around him. This makes him the perfect challenge to test Arthur’s unrivaled strength.
As Jasper continues to demonstrate his dominance, Arthur’s reputation soars within his own country as he opens doors to new locations, allies, and entire clans that fall under his influence.
The ninja world features a complex system that allows for exploration almost anywhere. Such exploitations allows for even death to be tampered with. And when death's manipulated in this world, a slew of catastrophe can unfold at every corner.
Arthur’s next target? None other than the moon itself.





When Arthur awakens, he finds himself having been transported far back into the distance past. His connections to his techniques and the aids become nullified, as his ally is himself. Regardless of what era he is in, it matters not. Because Arthur's goals will always remain the same.
But what'll happen if he should return to his timeline? A war has been sparked, and now he must take responsibility over it, a feat that involves handling both an evil organization and players alike. But can he do this alone?

Coming Soon...
















